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<DIV><FONT face="Palatino Linotype" size=2><SPAN class=562115307-22102003>In
Zope 2.6.2 it's quite easy to put an upper limit on the number of objects in
memory per thread. But does this mean that Zope won't swap out objects
until it reaches that limit?</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003></SPAN></FONT> </DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN class=562115307-22102003>It
looks like this:</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003></SPAN></FONT> </DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003> Target # of objects per
thread: 20,000</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003> Actual # of objects per
thread: ~15,000</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003> Actual # of ghost objects per
thread: ~43,000</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003></SPAN></FONT> </DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN class=562115307-22102003>Were
the ghost objects once loaded in memory and then swapped out? If so, why
were they swapped out?</SPAN></FONT></DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN
class=562115307-22102003></SPAN></FONT> </DIV>
<DIV><FONT face="Palatino Linotype" size=2><SPAN class=562115307-22102003>I find
the current system of controlling # of objects in memory per thread to be a bit
difficult to use. Most people, I think, would prefer to put an upper limit
on the total MB of memory Zope uses instead. Are, what are the
cons/pros?</SPAN></FONT></DIV>
<P class=MsoAutoSig align=left><FONT face="Palatino Linotype" size=2>Bye,<BR>--
<BR>Bjorn</FONT></P>
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