[Grok-dev] Re: I know it sucks, but here goes.... grok.zope.org :)

Sebastian Ware sebastian at urbantalk.se
Wed Jun 13 09:19:39 EDT 2007

Excellent. Looking forward to see the new maintainable original grok :)

Mvh Sebastian

13 jun 2007 kl. 13.37 skrev Martijn Faassen:

> Sebastian Ware wrote:
>> Personal vs. personalised...
>> I just want to clarify my view about old vs. new grok style. I  
>> realise some feel this is a storm in a teapot -- I apologise for  
>> my annoying persistence!!! :)
>> My objections are along the lines of potential, rather than  
>> popularity.
>> Even though the old grok has a more personal style (being hand  
>> drawn with lots of detail), he can't be personalised. My suggested  
>> modernised grok could easily be personalised so "everybody" got  
>> their own personal grok. A cool grok avatar. It just feels more  
>> like a community to me that way.
> Two points:
> * I agree with Lennart that a personalized Grok avatar is not a  
> high priority for our project. Would be cool if we ever have a  
> planet Grok aggregating blogs - I've seen people make  
> "hackergotchis" and such on planet.gnome.org off their heads, and  
> I've also seen south-park inspired versions.
> * I got mail back from the vectorized Grok volunteer this morning,  
> and he had completed the work on his train ride back home. It looks  
> pretty good so I hope I can get the illustrator files to you within  
> a few days (he wants to get an OK from the original artist, my  
> wife, and until then he's shy :).
> One of the things he explicitly talked about is the potential this  
> gives us to have different Grok images by, say, moving the club, or  
> changing his facial expression, etc. If we reach the  
> personalization point in the future, I think this version has  
> potential. Of course we don't have to throw away your work either,  
> and simply base personalized versions on that work instead if we  
> want to.
>> The fact that the new grok style is very low in detail gives us  
>> several advantages (over old grok). Firstly, you can easily mix  
>> and match bodies with faces, thus anybody can create illustrations  
>> by cutting and pasting in photoshop/gimp/illustrator... secondly,  
>> it is a style of illustration that is fairly easy to copy, even  
>> with limited experience of illustrator you will be able to create  
>> your personal face.
>> With this style you get the excellent side effect that all these  
>> avatars are scalable from stamp size to books to building wide  
>> projections.
> Scaling down is a good point. I'll ask "my man in Germany" about  
> how well his image scales down, given the current complexity.
> Regards,
> Martijn
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