[Grok-dev] How to proceed with Grok charakter

Darryl Cousins darryl at darrylcousins.net.nz
Tue Jun 19 00:33:21 EDT 2007


On Mon, 2007-06-18 at 21:17 +0200, =?ISO-8859-1?Q?
Armin_C._Stro=DF-Radschinski ?= wrote:
> Hi Sebastian,
> I am the maintainer  of the "classic" vector grok. I just entered
> today the maillist and dived through the threads of this month.
> Without knowing whats going on in the parallel cave, I independently
> came to the same conclusions on the troubles with the use of the wooly
> original pixel based drawings.
> I am very interested to see your work, but
> http://www.urbantalk.se/DEVELOPER/grok_3/ is down for me.
> I am not sure if you have seen the latest flash version of my Grok.
> You can download it from
> http://www.infopair.com/customer_area/download/grokcavenman10.swf/view
> Download the file and drag&drop into a flash capable browser (for
> those others, not familiar with plain .swf files).
> The scale up and down the window to see the resulting sizes. Under 150
> pixel height hand-optimization from the source file is useful.
> This is very close to the original with some production related
> modifications. An optimisation for very small sizes is not done yet.
> As you know, cover-artwork differs from the daily strips in
> complexity!
> This flash file is based on an original as a hierarchical structured
> Illustrator drawing, drawn with a pressure sensitive Wacom tablet. We
> have full control on line thickness and movement of parts (if the
> view-angle fits ;-)
> Hope we have a successful exchange!

Love it. (Tells self to get dear wife a Wacom tablet.)

My certain preference is for the chubby character with the John Lennon
glasses and a disturbingly violent-looking weapon.


> Armin
> --
> Armin Carl Stroß-Radschinski, Dipl. Designer
> acsr infopair, Landgrafenstraße 32, 53842 Troisdorf, Germany


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